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How do you convert a GTA bus into a CBS 2010 bus? 
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Registriert: Di 22. Dez 2009, 19:49
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Wohnort: Phoenix,Arizona
Beitrag How do you convert a GTA bus into a CBS 2010 bus?
IS it possible to Convert a GTA Bus into a City Bus Simulator bus?

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So 23. Mai 2010, 02:12
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Registriert: Mo 27. Jul 2009, 18:46
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Beitrag Re: How do you convert a GTA bus into a CBS 2010 bus?
Yes.


So 23. Mai 2010, 12:39
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Registriert: So 18. Apr 2010, 23:09
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Wohnort: Ottawa, Ontario, Canada
Beitrag Re: How do you convert a GTA bus into a CBS 2010 bus?
How? :mrgreen:

Wie. :mrgreen:


Zuletzt geändert von dude44 am Sa 17. Jul 2010, 23:52, insgesamt 1-mal geändert.

So 23. Mai 2010, 15:19
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Registriert: Mo 27. Jul 2009, 18:46
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Beitrag Re: How do you convert a GTA bus into a CBS 2010 bus?
ask the autor for editable 3d file and learn to convert it...


So 23. Mai 2010, 16:23
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Registriert: Mo 5. Apr 2010, 15:25
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Beitrag Re: How do you convert a GTA bus into a CBS 2010 bus?
I don't really know in witch format GTA vehicles are, but if you can load them into a 3d editor (3ds, blender, cinema, etc), you could export them into collada and import them in the CBS editor. Perhaps you must convert the textures to .tga (it's the only format the C4/CBS can handle textures) and get them to the sizes of 32x32, 64x64, 128x128 and so on. If the bus model is imported in CBS and looks like everything is okay (no missing textures or other parts) you can start to add all the CBS-funktions to the vehicle like lights, passenger-positions, open doors...

But be aware of the licence of the original models! Not every content creator is happy to see that people modify their stuff, so you should ask before you really start to convert something.

Greetings,
DasWurstbrot


So 23. Mai 2010, 16:32
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Registriert: So 18. Apr 2010, 23:09
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Wohnort: Ottawa, Ontario, Canada
Beitrag Re: How do you convert a GTA bus into a CBS 2010 bus?
Thanks ''DasWurstbrot and Johnny. :mrgreen:

Dank''''DasWurstbrot und Johnny. :mrgreen:


Zuletzt geändert von dude44 am Mi 21. Jul 2010, 13:11, insgesamt 1-mal geändert.

Sa 29. Mai 2010, 03:24
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Registriert: Mi 5. Aug 2009, 16:55
Beiträge: 18
Beitrag Re: How do you convert a GTA bus into a CBS 2010 bus?
DasWurstbrot hat geschrieben:
I don't really know in witch format GTA vehicles are, but if you can load them into a 3d editor (3ds, blender, cinema, etc), you could export them into collada and import them in the CBS editor. Perhaps you must convert the textures to .tga (it's the only format the C4/CBS can handle textures) and get them to the sizes of 32x32, 64x64, 128x128 and so on. If the bus model is imported in CBS and looks like everything is okay (no missing textures or other parts) you can start to add all the CBS-funktions to the vehicle like lights, passenger-positions, open doors...

But be aware of the licence of the original models! Not every content creator is happy to see that people modify their stuff, so you should ask before you really start to convert something.

Greetings,
DasWurstbrot


Ok, I've importet my bus to the editor... But now I can't see the textures. And how can I add lights etc.

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Di 20. Jul 2010, 22:59
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Registriert: Mo 5. Jul 2010, 18:48
Beiträge: 35
Beitrag Re: How do you convert a GTA bus into a CBS 2010 bus?
DasWurstbrot hat geschrieben:
I don't really know in witch format GTA vehicles are, but if you can load them into a 3d editor (3ds, blender, cinema, etc), you could export them into collada and import them in the CBS editor. Perhaps you must convert the textures to .tga (it's the only format the C4/CBS can handle textures) and get them to the sizes of 32x32, 64x64, 128x128 and so on. If the bus model is imported in CBS and looks like everything is okay (no missing textures or other parts) you can start to add all the CBS-funktions to the vehicle like lights, passenger-positions, open doors...

But be aware of the licence of the original models! Not every content creator is happy to see that people modify their stuff, so you should ask before you really start to convert something.

Greetings,
DasWurstbrot

The format of cars and buses for GTA is .dff and .txd files. .dff file is the main model of the car, .txd file is texture, which you can open with TXDworkshop :)


Mi 21. Jul 2010, 11:26
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